Archive for September, 2009

And, Chapters 1-8

September 29th, 2009 by picot | 0

This is really just ordinary writing, so apologies in advance. “The house was full of packing-cases. Even the pretty lawn at the side was to pack up, stiffly and slowly, through the bare echoing November. The very robin that her father had so often made, with his own hands, more gorgeous than ever; amber and [...]

Nordic Digital Culture Network Launched

September 28th, 2009 by Scott Rettberg | 2 comments

I’m pleased to announce the launch of the Nordic Digital Culture Network, a Nordplus Higher Education network which we have been working to develop for the past year. Linking together digital culture programs from the Nordic and Baltic region, the Digital Culture Network facilitates curriculum development, student and faculty exchanges, and innovative teaching ideas and [...]

New Digital Poetry Game

September 27th, 2009 by heliopod | 3 comments

All, Here is a lovely BETA version to my newest digital poetry game. The 3rd (or 4th) in the series.  I won’t be officially releasing it for a bit, so any thoughts good or otherwise are more than appreciated. Title:  Evidence of Everything Exploding URL:  http://www.secrettechnology.com/explode/evidence8.html cheers, Jason Nelson

TEN REASONS WHY I HATE DIGITAL LITERATURE

September 22nd, 2009 by eabigelow | 3 comments

Like many writers, I have a love-hate relationship with my work. Some days, it’s smooth sailing with clear skies right up to the horizon. And other days, it’s a gale, with the compass off kilter and the water swamping over the gunwales. It’s on the bad days that I hate what I do, and wish [...]

reading programs (part 3)

September 21st, 2009 by Joerg Piringer | 7 comments

in the third part of my small series about programs that can be read i’d like to introduce two languages out of the mass of esoteric programming languages that focus on using commands that consist of single characters or ASCII-codes. this property is crucial for my own attempt in creating an esoteric programming language which [...]

NetPoetic Twitter and Poet’s Market Mention

September 21st, 2009 by heliopod | 0

NetPoetic Twitter. I’ve created a NetPoetic Twitter account, and will include a Twitter feed on the right.  I’m looking for ten people to add in as authors on that NetPoetic Twitter account (basically just giving you the UN and PW).  So send me, Jason Nelson, an email if you want to be in the Twitter [...]

ELO Programmer: Accepting Nominations and Applications

September 19th, 2009 by sbaldwin | 0

The Electronic Literature Organization is looking for a programmer to support ongoing development of two web sites: the Electronic Literature Directory and the ELO’s main web site. Requirements are advanced knowledge of PHP and Drupal, and basic knowledge of MySQL and WordPress. Familiarity with basic web site administration is also required. The programmer is hired [...]

Home page in stead–the art of the home page

September 19th, 2009 by Jim Andrews | 8 comments

I’ve been working on my ‘home page’ recently at vispo.com. This is something that anyone who has a site does and thinks about fairly regularly. At least once a year. Possibly more. I’d like to talk about some of the issues that arise to me in that process. The ‘home page’ is or provides access [...]

Teaching Electronic Literature as a Foreign Land

September 16th, 2009 by Mark Sample | 10 comments

Hi, I’m Mark Sample, and I’m not a digital poet, but I play one in the classroom. Unlike many of netpoetic’s contributors, I am less a writer and practitioner of digital literature than a student of it. And by student, I mean teacher. I’m thrilled to be a contributor to netpoetic.com in this capacity, as [...]

Italian E-Poetry Event

September 15th, 2009 by Eliza Deac | 0

VIRTUAL MERCURY POETRY SHUTTLE LANDING ON SECOND LIFE is the title of an interesting e-poetry project involving a large number of poets and artists from all over the world, which is being prepared for the Venice Biennale 2009 by the Italian computer poet Caterina Davinio. It will reunite three major events: reading poems on Second [...]

Poesia Eletrônica by Jorge Luiz Antonio

September 11th, 2009 by Jim Andrews | 2 comments

Brazil’s Jorge Luiz Antonio has published a book (which comes with a CD) about “electronic poetry” called Poesia Eletrônica (198 pages). My congratulations and thanks go out to him. Congratulations because I know he has been working on this for many years and I know some of the trials and tribulations he experienced through the [...]

reading programs (part 2)

September 7th, 2009 by Joerg Piringer | 1 comment

i continue my small series about esoteric programming languages with LOLCODE: LOLCODE is inspired by the infamous lolcat internet meme. Lolcats are images distributed via the net with cats and their written “thoughts” on it. The language they speak is called lolspeak (lol is the net-acronym for “loughing out loud”) an english dialect. An example [...]

Lines and Curves by Patrick Burgaud

September 6th, 2009 by Jim Andrews | 1 comment

Lines and Curves is an interactive online Flash project by Patrick Burgaud from France. It is a kind of writerly exploration in that, usually, the lines and curves involve the alphabet. It’s a lettristic excursion into Actionscript code to generate lines and curves. There are 26 Flash pieces in Lines and Curves; one for each [...]

A Tiny Poetry Generator with Blinkenlights

September 3rd, 2009 by Nick Montfort | 6 comments

My latest Perl Poetry Generator in 256 Characters, ppg256-4, is my first one created specifically for a gallery setting. Although shown here in my office, it’s now on display at the Axiom Gallery for New and Experimental Media in Boston in the show Pulling Back the Curtain, which runs through September 27. Since 2007, I [...]

a tree with managers and jittery boats

September 1st, 2009 by heliopod | 5 comments

A new digital poetry experiment.  Multi-level menus as poetry generator. I’ve been working,  for my soon to be finished PhD, on various digital poetry interfaces. A few factors I’m playing with, and would appreciate thoughts on: 1. the menu fade away timing (more or less?) 2. the mixing of various level depths  3. should I [...]