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	<title>Comments on: New Digital Poetry Game</title>
	<atom:link href="http://www.netpoetic.com/2009/09/new-digital-poetry-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.netpoetic.com/2009/09/new-digital-poetry-game/</link>
	<description>exploring digital poetry and electronic literature</description>
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		<title>By: Jim Andrews</title>
		<link>http://www.netpoetic.com/2009/09/new-digital-poetry-game/comment-page-1/#comment-233</link>
		<dc:creator>Jim Andrews</dc:creator>
		<pubDate>Sat, 03 Oct 2009 10:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://netpoetic.com/?p=695#comment-233</guid>
		<description>I haven&#039;t gone all the way through it yet, but what I&#039;ve seen so far (levels 1 and 2) is very impressive, Jason. The text is intriguing. Who are these people who made 30% of words, why did they split into &#039;different collectives&#039; and are they the lost tribes of digital literature?

Rock on mang. Interesting as a read so far and also wonderful graphically and as a game. Yer on to something here.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t gone all the way through it yet, but what I&#8217;ve seen so far (levels 1 and 2) is very impressive, Jason. The text is intriguing. Who are these people who made 30% of words, why did they split into &#8216;different collectives&#8217; and are they the lost tribes of digital literature?</p>
<p>Rock on mang. Interesting as a read so far and also wonderful graphically and as a game. Yer on to something here.</p>
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		<title>By: Christine Wilks</title>
		<link>http://www.netpoetic.com/2009/09/new-digital-poetry-game/comment-page-1/#comment-227</link>
		<dc:creator>Christine Wilks</dc:creator>
		<pubDate>Wed, 30 Sep 2009 12:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://netpoetic.com/?p=695#comment-227</guid>
		<description>No seriously, I *was* trying to avoid things! Under pressure, I find it hard to read the entire screen - all those signs of danger!!! I have too many blind spots, perhaps... so, I haven&#039;t gone all the way through yet, but it did seem that some of the text disappears too quickly (although I don&#039;t know if that&#039;s intended). Not sure which bits - it could&#039;ve been the intros to the levels or the &#039;reward&#039; texts, if that makes sense.

I like the design, the graphics, the BIG hints and the (much needed in my case) consolation of the match books. Good sound track and FX too, although I&#039;d prefer a better quality recording of your voice(over) on the video. It&#039;s a peculiar thing about film/video that sound quality is much more critical than picture quality. There&#039;s a charm to shaky camerawork and wobbly focus but, arguably, there&#039;s not the same level of sensory tolerance for the equivalent in audio.</description>
		<content:encoded><![CDATA[<p>No seriously, I *was* trying to avoid things! Under pressure, I find it hard to read the entire screen &#8211; all those signs of danger!!! I have too many blind spots, perhaps&#8230; so, I haven&#8217;t gone all the way through yet, but it did seem that some of the text disappears too quickly (although I don&#8217;t know if that&#8217;s intended). Not sure which bits &#8211; it could&#8217;ve been the intros to the levels or the &#8216;reward&#8217; texts, if that makes sense.</p>
<p>I like the design, the graphics, the BIG hints and the (much needed in my case) consolation of the match books. Good sound track and FX too, although I&#8217;d prefer a better quality recording of your voice(over) on the video. It&#8217;s a peculiar thing about film/video that sound quality is much more critical than picture quality. There&#8217;s a charm to shaky camerawork and wobbly focus but, arguably, there&#8217;s not the same level of sensory tolerance for the equivalent in audio.</p>
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		<title>By: clevercelt</title>
		<link>http://www.netpoetic.com/2009/09/new-digital-poetry-game/comment-page-1/#comment-220</link>
		<dc:creator>clevercelt</dc:creator>
		<pubDate>Mon, 28 Sep 2009 15:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://netpoetic.com/?p=695#comment-220</guid>
		<description>Five very quick thoughts upon first playing Jason - warning spoilers .....

1. Obviously I think it works very successfully, on several levels, as a &#039;Ludic&#039;-like experience, immersion, goals, triggers, levers, etc.. and it is also much much more in terms of achieving a digital poetic .. the language layers could (will) generate reams of critique in and of themselves - (I&#039;ll leave those to more knowledgeable/qualified)  suffice to observe that the series of back stories / assertions literally present in the frame narrative -  in some way also maybe hearken back to William&#039;s &amp; other Arcade roots in Pinball - yet literal subtext areas rather than simple visual targets - The mix of scientific and natural/art elements creates a a hybrid experience.  I wonder what happens if you change/add a different palette of &#039;warmer&#039; colors in parts - does it soften the whole thing and ruin the effect those text based backgrounds engender ? That officialdom aspects that intrudes through seemingly solid fact ?

2. Could the hint about movement  be used as a difficulty setting or cheat ? - toggling on/off - once I discovered/was shown, it ; the game aspect became soooo much easier..  maybe thats what you intended Jason, or are the last levels impossible to crack without it ? Would some players want to try it without that hint and prefer to find it as a cheat ?

3. I enjoyed it&#039;s many elements of play - it really does have tremendous energy  - the sound track, FXs, seemingly organized chaos and multiple textual impressions and unorthodox documentary style footage added a sort of revolutionary manifesto feel  - or was it simply all that red text ? - I think it achieves some sort of subliminal political tension - which feeds that desire for residual attention / concern -  the various narrative elements of said backgrounds resonated - Dada/flightplan/the letetr - left me wondering whether each of those backgrounds should have received more of my attention.

4. the interim goal pops-up text - as I said requires closer reading -  nonfiction /factual impressions add to the seeming authority of the piece overall.

5. Your final sequence ...  in terms of the nature of play.. is inspired genius - uplifting and in sharp contrast to the main gameplay - and I&#039;m not sure whether it counteracts or reinforces the seriousness / threats / exposures / technicality of the latter  - Like many good cut scenes it could be viewed and appreciated in isolation - suggestions of Perec, Calvino and unorthodox categorization aside it is, as it should be, fun undiluted. 

really enjoyed it too...</description>
		<content:encoded><![CDATA[<p>Five very quick thoughts upon first playing Jason &#8211; warning spoilers &#8230;..</p>
<p>1. Obviously I think it works very successfully, on several levels, as a &#8216;Ludic&#8217;-like experience, immersion, goals, triggers, levers, etc.. and it is also much much more in terms of achieving a digital poetic .. the language layers could (will) generate reams of critique in and of themselves &#8211; (I&#8217;ll leave those to more knowledgeable/qualified)  suffice to observe that the series of back stories / assertions literally present in the frame narrative &#8211;  in some way also maybe hearken back to William&#8217;s &amp; other Arcade roots in Pinball &#8211; yet literal subtext areas rather than simple visual targets &#8211; The mix of scientific and natural/art elements creates a a hybrid experience.  I wonder what happens if you change/add a different palette of &#8216;warmer&#8217; colors in parts &#8211; does it soften the whole thing and ruin the effect those text based backgrounds engender ? That officialdom aspects that intrudes through seemingly solid fact ?</p>
<p>2. Could the hint about movement  be used as a difficulty setting or cheat ? &#8211; toggling on/off &#8211; once I discovered/was shown, it ; the game aspect became soooo much easier..  maybe thats what you intended Jason, or are the last levels impossible to crack without it ? Would some players want to try it without that hint and prefer to find it as a cheat ?</p>
<p>3. I enjoyed it&#8217;s many elements of play &#8211; it really does have tremendous energy  &#8211; the sound track, FXs, seemingly organized chaos and multiple textual impressions and unorthodox documentary style footage added a sort of revolutionary manifesto feel  &#8211; or was it simply all that red text ? &#8211; I think it achieves some sort of subliminal political tension &#8211; which feeds that desire for residual attention / concern &#8211;  the various narrative elements of said backgrounds resonated &#8211; Dada/flightplan/the letetr &#8211; left me wondering whether each of those backgrounds should have received more of my attention.</p>
<p>4. the interim goal pops-up text &#8211; as I said requires closer reading &#8211;  nonfiction /factual impressions add to the seeming authority of the piece overall.</p>
<p>5. Your final sequence &#8230;  in terms of the nature of play.. is inspired genius &#8211; uplifting and in sharp contrast to the main gameplay &#8211; and I&#8217;m not sure whether it counteracts or reinforces the seriousness / threats / exposures / technicality of the latter  &#8211; Like many good cut scenes it could be viewed and appreciated in isolation &#8211; suggestions of Perec, Calvino and unorthodox categorization aside it is, as it should be, fun undiluted. </p>
<p>really enjoyed it too&#8230;</p>
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