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I Said If by Lia

October 25th, 2009 by Jim Andrews | Filed under -NP-Creative/Artworks, Jim Andrews

liaThis is not a literary work–forgive me–but I think you’ll like this 2007 piece. It’s a terrific interactive, generative visual and sonic art machine by Lia called I Said If. Click the black space. Adjust the controls at bottom. Or just let it do it’s very wonderful thing. Much more at liaworks.com

In addition to being beautiful to view, it’s an intriguing art machine. What do those controls at the bottom do? Well, discovering that–or not–is part of the intrigue.

This is done in Adobe Director. The core of the programming, I expect, uses what is called ‘imaging Lingo’, which is a handful of commands such as copyPixel, which I gather is now also available in Flash. These commands support the creation of bitmaps with granular control over opacity, shape, color, and masking. Coming to grips with ‘imaging Lingo’–and the Flash and Processing equivalents–is crucial to approaches to generative visual art.

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5 Responses to “I Said If by Lia”.

  1. Yes, Jim, this is nicely done. Thanks!

  2. Yes, I enjoyed this too.

    I’ve often wondered, what are the advantages of using Director rather than Flash?

  3. they surely aren’t what they once were! flash is outpacing director and director is stumbling badly. but typically speed of processing has been an issue. the frame rate you can get with quite a bit of visual and/or audio processing going on, with director, has been and, i suspect, still is an issue.

    also, the granularity of the programmerly control in director is usually rather special. and then there’s the native 3D programming options, which are significant (try http://www2.rasterwerks.com/game/phosphor/beta2.asp for instance). Then there’s its extensibility. You can plug in Xtras to it and there’s lots of them for online and offline work–mostly offline work.

    Imaging Lingo used to be an advantage. The sort of stuff I do in dbCinema and LIA does in ‘I Said If’. I gather flash has that sort of capability now, though I doubt it’s very fast. Am not sure though.

  4. Thanks Jim – the phosphor game certainly shows up the differences! But I must say, I prefer what you and LIA do with Shockwave ;)

  5. Ha, thanks, Christine. You’re one in a million!

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