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Loss of Grasp

October 4th, 2010 by sergeb | Filed under Uncategorized

Loss of Grasp, my latest creation with Vincent Volckaert, is available online: http://lossofgrasp.com/

Loss of grasp is a digital fiction about the notions of grasp and control.
Six scenes feature a character who is losing grasp.
At the same time, this play on grasp and loss of grasp mirrors the reader’s experience of an interactive digital work.

The piece requires headphones and a webcam (for the fifth scene).
The interaction with the piece lasts about 10 minutes.

This piece was selected for the Electronic Literature Organization Conference in June in Providence and for the Seminar on ELectronic Literature Communities in September in Bergen, Norway.

Many thanks for your interest!

Amicalement.
Serge Bouchardon

http://www.utc.fr/~bouchard/

http://www.sergebouchardon.com/

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3 Responses to “Loss of Grasp”.

  1. Thanks Serge, I enjoyed getting to grips with the Loss of Grasp again. I particularly enjoyed not-typing – that seemed to be the most intimate point or moment of connection with the narrator, somehow getting beneath his words but being erased by him at the same time – which also speaks volumes about the nature of (some) intimate relationships.

  2. heliopod :

    Lovely post and welcome to the fold!!

  3. I think this is a really nice piece of work. My only criticism of it would be that I got completely stuck in Section 2 – I couldn’t work out how to get past the picture of the beautiful woman, because the chapter-numbers were off the bottom of my laptop screen. Once I’d put the browser in full-screen mode I was fine.

    What I especially like about it is the way the mode of interaction keeps changing, giving us surprises, but this is never problematic – we never find ourselves getting stuck because we can’t work out what to do next (leaving my problem with Section 2 on one side). To some extent the secret of this is that all we have to do is move the mouse to make something happen – so even though the things which happen are unexpected, they get nudged into action almost automatically. But there’s also some very clever design – like the text-box with the blinking cursor in it in Section 6, more or less obliging us to go ahead and type something. And then when we do type something, what comes out on screen isn’t what we’ve typed – a really simple effect, but very striking and clever.

    Really excellent, I think.

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